Kijk uit voor de woeste oceaan in Tsuro of the Seas. Spelers nemen beurten om tegels te spelen en hun boten met de stroming mee te laten bewegen. Maar kijk uit! Als je het einde van het spelboord raakt, ben je uit het spel. En er loeren ook monsters in de zee… Als deze je boot raken is het spel over voor jou. Wie als laatst overblijft, die heeft gewonnen. Kun jij de golven en zeemonsters overleven?
Tsuro of the Seas (ENG) | Bordspel
Leeftijd Aanbevolen vanaf 8 jaar Aantal spelers 2 - 8 spelers Gemiddelde speelduur 20 - 40 minuten Taal Engels Uitgever Calliope Games Categorie Bordspellen EAN Code 0845866001194 Jaar van Uitgave 2012 The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.
Each turn players add "wake" tiles to the 7×7 game board; each tile has two "wake connections" on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game.
What's new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. Notably, daikaiju can move: each tile has five arrows, four for moving in each of the cardinal directions and another one for rotation. On the active player's turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move, the player then makes a second roll, this time with a single die. On 1-5 in the second roll, each daikaiju moves according to its matching arrow. On a 6 in the second roll, a new daikaiju tile is added to the board.